| Special
Abilities |
| Name |
Description |
MP |
| Use |
Use
powerful offensive, defensive, or healing
items in stock. |
N/A |
| Flee |
Aid
the party's escape from battle |
N/A |
| Pray |
Restores
some of the party's HP. |
N/A |
| Cheer |
Raises
the party's Strength and Defense. Party
members deal greater damage to enemies
while sustaining less damage themselves. |
N/A |
| Aim |
Raises
the party's Accuracy. |
N/A |
| Focus |
Raises
the party's Magic and Magic Defense. Party
members deal greater magical damage to
enemies while sustaining less damage themselves. |
N/A |
| Reflex |
Raises
the party's Evasion. |
N/A |
| Luck |
Raises
the party's Luck, thereby enhancing the
party's Accuracy, Evasion, and critical
hit rate. |
N/A |
| Jinx |
Lowers
all enemies' Luck, thereby reducing their
Accuracy, Evasion, and critical hit rate. |
N/A |
| Lancet |
Transfers
HP and MP from the target to the character.
Kimahri can also use this ability to learn
enemy skills. |
N/A |
| Guard |
Intercept
physical attacks that are directed at
any party member, and take damage in place
of the intended target. Cannot intercept
magic attacks or attacks that strike the
entire party. |
N/A |
| Sentinel |
While
maintaining a defensive stance, intercept
physical attacks that are directed at
any party member. Cannot intercept magic
attacks or attacks that strike the entire
party. |
N/A |
| Spare
Change |
Attack
by throwing Gil. The damage inflicted
is 10% of the amount thrown. |
N/A |
| Steal |
Steal
items from an enemy. Also useful for destroying
machina by dismantling their vital parts. |
N/A |
| Threaten |
Immobilizes
the target with fear. |
12 |
| Provoke |
Draws
the target's attacks toward the character. |
4 |
| Entrust |
Transfers
the character's entire Overdrive charge
to an ally's gauge, adding to his total. |
8 |
| Copycat |
Mimic
the action of the last ally to take a
turn in battle, even if it requires an
ability the character has not yet learned.
Summoning and Overdrives cannot be copied. |
28 |
| Doublecast |
Cast
two black magic spells in a row. |
N/A |
| Bribe |
Pay
off enemies in return for a safe passage.
Offer more Gil for a more favorable response. |
N/A |
| Skill
Abilities |
| Name |
Description |
MP |
| Dark
Attack |
If
successful, inflicts darkness on the target
for three turns, greatly reducing the
accuracy of physical attacks. |
5 |
| Dark
Buster |
Inflicts
darkness on a target for one turn. Sucess
is virtually guaranteed, unless the target
has some sort of resistance. |
10 |
| Silence
Attack |
If
successful, inflicts silence on the target
for three turns, unless the target has
some form of resistance. |
5 |
| Silence
Buster |
Inflicts
silence on a target for one turn. Sucess
is virtually guaranteed, unless the target
has some sort of resistance. |
10 |
| Sleep
Attack |
If
successful, puts target to sleep until
either three turns pass or it is hit by
a physical attack. |
5 |
| Sleep
Buster |
Puts
a target to sleep for one turn. Sucess
is virtually guaranteed, unless the target
has some sort of resistance. |
10 |
| Delay
Attack |
Slightly
delays the target's next turn. |
8 |
| Delay
Buster |
Greatly
delays the target's next turn. |
18 |
| Zombie
Attack |
Inflicts
the target with zombie status, causing
restorative spells and items to damage
the target. |
10 |
| Triple
Foul |
If
successful, inflicts silence, darkness,
and sleep status ailments for three turns. |
24 |
| Power
Break |
Lower's
the target's Strength, thereby reducing
the damage inflicted by its physical attacks. |
8 |
| Magic
Break |
Lower's
the target's Magic, thereby reducing the
damage inflicted by its magic attacks. |
8 |
| Armor
Break |
Lower's
the target's Defense, leaving it vunerable
to greater physical damage. Also negates
the target's armor, allowing non-piercing
weapons to deal normal damage. |
12 |
| Mental
Break |
Lower's
the target's Magic Defense, leaving it
vunerable to greater magical damage. |
12 |
| Mug |
Steal
items from an enemy while simultaneously
unleashing a physical attack. |
10 |
| Quick
Hit |
Strike
a target quickly with reduced recovery
time. The damage inflicted is no greater
than that of a standard attack, but the
character's next tuen comes up much sooner. |
12 |
|
|
|
Game Menu
» Main
» Review
» Characters
» Secondaries
» Bestiary
» Abilities
» Aeons
» Armor
» Blitzball
» Items
» Magic
» Overdrives
» Sidequests
» Shop List
» Sphere Grid
» Walkthrough
» Weapons
» World
Media
» Artwork
» Lyrics
» Movies
» Screenshots
» Soundtrack
» Wallpaper
|