January 05, 2009

More content on Final Fantasy X will become available as Final Fantasy Blitz grows. Thank you for your patience.

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Final Fantasy is no doubt a notable name. It has been the most critically acclaimed, most popular, most creative, and, of course, the longest running role-playing series to date. And because of that, each game must exceed the quality of its predecessor. Every game in the series encompasses some impressive production values. Immense pressure is applied on Square every year but in the end it all pays off.

Since this was the first Final Fantasy game appearing on the Playstation 2 it had to be an exceptional one. After the game was shown over at the Electronic Entertainment Exposition (E3) screenshots and movie clips exposed the game’s looks and some of the story. As you probably already know a Final Fantasy title can’t be left with only stunning graphics but must excel in all aspects of the game. The good news is that that is exactly what the game does. Final Fantasy X offers what you would expect from a title like this and more. It takes some interesting new refinements to the fundamentals like the character advancement and battle system. Perhaps even more importantly to the fans, Final Fantasy X laces an engaging and highly memorable plot. It is not a very difficult game considering the standards of the series. That said it makes it highly accessible to even newcomers to the series with the addition of an in-game tutorial. To get through the whole game, however, you’re going to have to be ready to spend a considerable amount of time with it and it might even be longer than the other Final Fantasy games (around fifty to sixty hours with side-quests). Overall, the game sports a serious fun factor so don’t be surprised when you’ll be hitting the fifth or sixth hour in a day. If you haven’t played Final Fantasy X before or have been waiting for a game worth your time and money, there simply is no question here.

At one point throughout the game each character will be the focus of the chapter. Each character has some kind of a history. Tidus is the main protagonist in the story. This time around, though, the developers created Tidus in mind not as negative or shy person but someone who is involved and positive. At first he seems like a total show-off, and a little egotistical but in time you’ll grow to like Square’s latest character just like in past Final Fantasy games.

in the game you will meet Tidus’ cohorts each being completely different from the other. Companions include Yuna, an illustrious and young summoner; Auron, an expert swordsman with a mysterious agenda and calm personality; Wakka, a man with a typical islander look and leader of the local blitzball team; Rikku, a teen-aged girl with a cheerful attitude; Lulu, a black mage with almost no trace of emotions; and finally Kimahri, a deadly monster but shows malice unless he has to. In one way or the other, each one of your characters will be a big help.


"Each character is highly memorable"


The few opening minutes to the game starts off pretty hectic and fast paced. Tidus, the main character, is the star of the Zanarkand Abes. His dad abandoned him a few years ago and has hated him for that ever since. One day, during a Blitzball tournament, Zanarkand is attacked by an enormous entity named Sin. During the onslaught, Tidus is suddenly transported into another world called Spira. On a nice tropical location (Besaid Island), he is found and meets a young summoner-in-training named Yuna who happens to be starting her pilgrimage in an effort to destroy Sin by acquiring all the Aeons (explained below). It is only appropriate- since the pilgrimage is long and harsh- the game should have some emotionally tense moments for the characters. Her guardians are initially Wakka and Lulu but the roster increases as the story moves forward. The plot begins simple but you realize that it becomes much more complex and worthwhile.

Character advancement is one of the essentials for a role-playing title. Final Fantasy X uses an interesting leveling-up mechanism that uses something called a sphere grid. Unlike in many role-playing games, instead of gaining experience, you win points that you can use to move your character around the sphere grid. The grid is a large board-game map. At nearly every step of the grid, you’ll find nodes (nodes are basically points on the board) that raise attributes like strength, magic points, and even learn new abilities. Each character starts off in different locations in the sphere grid and is surrounded by nodes that reflect that character’s natural talents. For example, Auron is a warrior therefore he naturally starts off surrounded by nodes that increase his strength, health, and anything else essential for a swordsman. Interestingly enough, the path your character takes sometimes branch off so you’re forced to plan ahead which particular fashion of developing he/she will take. Also, some nodes are locked until you can get some items later in the game.

Weapons and armor are very important in many videogames and the role-playing genre is no exception. Final Fantasy X gives you the ability to customize the weapon or armor to some extent with certain special properties or side effects but also have a limited amount of property slots. All equipment starts off with at least one side effect like “counter-attack” or “poison.” The number of status anomalies and abilities for your gear is abundant and any Final Fantasy fan should be familiar with them.
Like in past Final Fantasy titles each member of your party has a different weapon. Tidus and Auron use swords; Lulu uses a moogle; Wakka uses a blitzball (I’ll cover Blitzball later); Yuna uses rods; Rikku uses claws; and Kimahri uses a hybrid of a spear. As I have said earlier each one of your character will be helpful and well defined. For instance, if there is a flying monster it is only natural that the swordsmen can’t hit it so you’re going to have to put in someone like Wakka (throws his blitzball or Lulu who uses her magic).


Final Fantasy Blitz
"You'll visit a wide variety of locales"


Final Fantasy X has been brought back to it’s turn-based roots with quite a number of alterations. The usual numbers of combatants on your side of the field have usually been four but here it’s now three. Although, when it is your character’s turn, you can exchange any active member for an inactive one without penalty. Still you can’t be “cheap” as to swap someone in then out during the same turn. Your men (or women) actually have to do something in order to gain some sphere grid points. Likewise in all role-playing games, if your active party is knocked out cold, the game over picture will beseech you. Another innovation in the battles is the ability to see the order of turns. This allows you to anticipate many of the opponents’ moves. Anticipation mixed with the ability to switch on the fly adds some tactics and strategy into the fray but in reality decreases the difficulty of most battles. Combat is presented in a slightly faster pace than those for the Playstation and it is apparent. Final Fantasy X, once again, brings back the Limit Break but it is now called “Overdrive.” For those who have never heard of the Limit Break or Trance it gives the character- if he/she has received enough damage- opens up a powerful move (each move is different for each person) in the action menu. This time around, you can choose in which manner your character will achieve the Overdrive. Initially you have only one option available to gain the Overdrive but as you move through the game you discover many more than one.

No Final Fantasy is complete without a few side-quests and at least one “big” mini-game. Blitzball, which happens to be the most popular sport in the world of Spira, plays a part in the plot and simply can be played for fun. Blitzball isn’t mandatory to play but one point of the game will force you to compete in a tournament. Watching it in action seems intimidating at first but it’s actually easy to get into. There's also a 12-step tutorial that teaches you how to play, though some experimenting will likely be necessary during the actual game play. Blitzball is a hybrid turn-based/real-time game whose main mechanics rely on pure statistics. When on the offense, your attack is compared with the opponent’s three defending players in the vicinity. Easily comprehensive, if the attacker is stronger, your character can shoot the ball past the defenders, then past the goalie, and finally score a point for the Zanarkand Abes. If you play enough, you can recruit new players, join tournaments, gain levels for your teammates and acquire new special abilities, and so on. Recruiting players is not as simple as it sounds; it takes a lot of time and money. When not playing blitzball, members will stay in one spot to make it easier for you to recruit them. Players originally have a contract with a certain team or are free agents. Other teams can also recruit players so you must fight to get members of your team. Occasionally players will be dropped from teams after a game and you'll be able to go recruit them if you know where they are and if you get there in time. Blitzball is arguably the most complex mini-game for the Final Fantasy series. Though, some might find it not worth their time nor think it is fun, your efforts in contributing to the team will nevertheless reap some kind of benefits.

Final Fantasy Blitz
"Blitzball is a new feature in Final Fantasy X"


Aside from Blitzball there are a number of optional quests. There are the ordinary quests like looking for a character’s ultimate weapon and chocobo racing but new ones emerge in this installment like monster hunting and searching for hidden summons. New additions is the hunt for Al-Bhed dictionaries that--each time you find one—will help decipher the perplexing language. Diversions like these do help change the pace and overall mood of the story when you truly need a break from your original mission.

Final Fantasy Blitz
"Strategy is essential during battles"


There’s a summoner in the game so there must be creatures like Ifrit and Shiva, right? In Final Fantasy X they are known as Aeons. Yuna is the only summoner at your disposal so evidently she is the only one capable of summoning these beasts of destruction. Aeons include such classics like Ifrit, Shiva, and Bahamut. New summons include a winged beast named Valefor, a horse with electrical properties named Ixion and there are even optional Aeons you can acquire. Like in the past games in the series, each summon has it’s own dramatic intro. Unlike in the past Final Fantasy games in the series, Aeons can stay on the field and fight in place of your party. In addition, you’ll be able to upgrade your Aeons statistics but it is usually not very necessary since you’ll be using their powerful overdrives mostly. Aeons can and will save your team members’ lives more than once. Once an Aeon is destroyed your party goes back in to face your adversary. A common practice is to have an Aeon take the deadly hit especially if you’re facing some incredibly fearsome foes.


Final Fantasy Blitz
"Shiva makes her return again, as do others"


Final Fantasy X is almost entirely linear. Every scene on your mini-map will have a red arrow showing the way out to the next scene. The elimination of the world map in the game especially helps out the newcomers to the series by eliminating some tedious back tracking and the one thing that has plagued a number of games: getting lost. Final Fantasy X has a big world in its story and the last thing you need is forgetting where you’re supposed go.

Final Fantasy looks and feels simply incredible. There is hardly any loading time- even during the transition to the battle sequence. Attack and magic animations during combat are seamless and just feel right. Square is famous for its gorgeous CG animations and there is no exception here either. The pre-rendered cut scenes look almost as good as the movie, Final Fantasy: The Spirits Within. Scenery is bright and simply looks good to look at. As for in-game models, characters look pretty good. During dialogue though, lip-synching doesn’t look all that great. How the lip moves clearly shows Japanese dialogue has been there. The few lines delivered in CG sequences look better, though, but not a total improvement, unfortunately.

Many fans have been waiting for this and now it is here: spoken dialogue. Almost all speech is spoken and quite well actually. Sometimes you just have to make fun of some of Tidus’ dialogue because when he tries to act funny it falls short of great quality. As for everybody else Square chose actors who fit the role of their respected characters and have done a superb job- especially the person who played Wakka. Popular series composer, Nobuo Uematsu has done an outstanding job with the game’s soundtrack. Many tracks like the main theme song are memorable. Music played during random encounters in RPGs tends to be repetitive but that’s hardly the case here for the game sports a battle track that is memorable and fun to listen to. The only question here is: why the rock track during the early blitzball tournament? It may not be as dramatic or powerful as past soundtracks but that’s not the point since the game is supposed to be lively and tropical-like most of the time.

Final Fantasy X--simply put--is a terrific game to play. The hard work and ambition that was put into this game clearly shows. It has everything a great game should have: fun gameplay, stunning graphics, excellent sounds, and an original storyline. It isn’t a huge departure from the series; instead, the game sports enough innovations to key characteristics to make it unique from the others. And so, the legacy of great games continue and like its predecessors, Final Fantasy X stands out as one of the best role-playing games ever.

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» Secondaries
» Bestiary
» Abilities
» Aeons
» Armor
» Blitzball
» Items
» Magic
» Overdrives
» Sidequests
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» Sphere Grid
» Walkthrough
» Weapons
» World


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